Unreal Engine - sample project
Developed by Unreal Engine 4.26
by: Katax
Email: katax.emperor@gmail.com
LinkedIn: www.linkedin.com/in/cliff-sharif
Home: www.kataxwork.com
This application:
Using GameInstance to save total score on map change (between levels)
Using HUD class and communicate with GameMode on score/pick-item update
Display image and number of picked up items in widget (3 different items)
Use Sequencer on change map
Custom FBX object made by Blender and 3 imported images for widget
Spawn Emitter
GameMode communications on game logic and data flow
Blueprint only
Using:
GameInstance
GameMode
HUD
Widget
Sequencer
Emitter
Collision detection
Map/Level change
Cheers … ; ] ,,,