The web app that can simulate the rotation of a 3D cube on the x, y, and z-axes of the cube, the world scene (viewer), or on the arbitrary axis with (0, 0, 0) as its centre point
Axonometric projection is used for creating a pictorial drawing of an object, where the lines of sight are perpendicular to the plane of projection, and the object is rotated around one or more of its axes to reveal multiple sides.
Axonometric projection shows an image of an object as viewed from a skew direction in order to reveal more than one side of the object in the same picture. With axonometric projections the scale of distant features is the same as for near features, so such pictures will look distorted, as it is not how human vision or photography works. This distortion, the direct result of a presence or absence of foreshortening, is especially evident if the object to view is mostly composed of rectangular features. Despite this limitation, axonometric projection can be useful for purposes of illustration.
The 3 types of axonometric projection are isometric projection, dimetric projection, and trimetric projection, depending on the exact angle at which the view deviates from the orthogonal. Typically in axonometric drawing, as in other types of pictorials, one axis of space is shown as the vertical.
This web app can simulate the rotation of a 3D cube. The initial position of the cube’s vertices are at (-1, -1, -1)
, (-1, 1, -1)
, (1, -1, -1)
, (1, 1, -1)
, (-1, -1, 1)
, (-1, 1, 1)
, (1, -1, 1)
, and (1, 1, 1)
. The red lines indicate the front face of the cube. This program can do all of the followings:
(0, 0, 0)
as the center point(0, 0, 0)
as the center point(0, 0, 0)
of the world scene as the center point