Proof of concept: cpu ray tracer, physically based rendering of materials
My goals for this project was 1) to attempt building a ray tracer renderer from scratch to test my knowledge, and then 2) to learn physically based lighting techniques.
Lighting still needs some work: shadows are too dark, whole image has too much noise, and I don’t think I’ve reached proper physically based rendering yet.
Still needs cube collider and triangle collider implementations.
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