A Doom port written in C Sharp
Managed Doom is a Doom source port written in C#. The entire code is manually translated from Linux Doom with some effort to make it natural C# code. Most functionalities necessary for single player game are implemented, and now it’s in the playable state.
https://www.youtube.com/watch?v=WIdIOzQFVq0
Software renderering
Game
Audio
Misc
Managed Doom is distributed under the GPLv2 license.
Managed Doom uses the following libraries:
Silk.NET uses the following native libraries:
The Game Engine Black Book: DOOM by Fabien Sanglard
If you want to understand the big picture of the rendering process in Doom, buy this one.
https://fabiensanglard.net/gebbdoom/index.html
The Unofficial Doom Specs by Matthew S Fell
http://www.gamers.org/dhs/helpdocs/dmsp1666.html
MUS File Format Description by Vladimir Arnost
https://www.doomworld.com/idgames/docs/editing/mus_form
Chocolate Doom by Simon Howard
Chocolate Doom is used as the reference of compatibility tests.
https://github.com/chocolate-doom/chocolate-doom
Crispy Doom by Fabian Greffrath
The minimal HUD is imported from Crispy Doom.
https://github.com/fabiangreffrath/crispy-doom
Doom Wiki
https://doomwiki.org/wiki/Entryway
Eternity Engine DeHackEd / BEX Reference
http://eternity.mancubus.net/svn/trunk/docs/dehref.html